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Old Mar 01, 2007, 11:37 PM // 23:37   #21
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Quote:
Originally Posted by 007 Error
Excellent idea. I play my monk 95% of the time and nothing is more frustrating than being stuck in a lag-spike while your team gets mowed down. This is the kind of stuff they should be implementing instead of giving us mini-pets in outposts.

I'm with you on the mini pet thing, which I think might even be the result of a bit more lag than mentioned. That's a major issue with alot of the suggestions people post.


/sign with conditions.


The ctrl+ping click comes up in red or something, because even with armor and weapon sets, hit points and all that, if it's normal, people will fake it.
Not that I had any right doing so, but I was being ran somewhere and for kicks has my guy set up for 55(at lvl 17) an no one believed my 1 hit point, and it infuriated me.....

Also, It would have to be set up in a way so that it's only a notification that the player uses to notify his team.

I don't want to not be able to pug a mission because my ping is 150-300, which is good enough .....

What I'm getting at but lacking the words for is that I don't want to see leet discrimination based on ping rates. I've been booted from FPS rooms for pinging more than two digits, and would hate to see that become prevalent here.

Maybe you could set it up so that it's an automatic thing, and when your ping skyrockets it notifies the team. You set a limit in options and if it climbs above that, a notification is sent.

Player X's ping limit is 150, and his ping is currently 4,897.

This is by no means a final suggestion, just trying to refine the idea a bit, without adding discrimination.
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Old Mar 01, 2007, 11:43 PM // 23:43   #22
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that seems resonable to me... and worth while
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Old Mar 02, 2007, 12:57 AM // 00:57   #23
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/not signed - too many people would be left out, even if they had a brief lagspike due to a bad hop. This is just asking for more people to fight in game instead of play together as a team.

However! If there was an option that was enabled by default that said, "Do not show my ping to other players." then perhaps this could be added.

Last edited by Tarun; Mar 02, 2007 at 01:03 AM // 01:03..
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Old Mar 02, 2007, 05:56 PM // 17:56   #24
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please note that unlike in FPS rooms, in GW you cant kick people out of missions and combat areas
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Old Mar 03, 2007, 12:01 AM // 00:01   #25
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/Signed.

I'm off to help Stormlord work out how to make his post at least 12 characters long .
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Old Mar 03, 2007, 02:03 AM // 02:03   #26
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I didn't read the newest posts , but i read the start before , i remember someone saying that if you have to do something to let your party members know that your lagging, then that message will be lagged.

Suggestion : Just make it simple, put a small dot next to everyones name maybe in party window or whatever ( optional) so it just shows red green or orange.
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Old Mar 03, 2007, 05:51 AM // 05:51   #27
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How long would it be before PvP groups starting kicking or demanding vacation of players with 'sub-par' pings. I can imagine the requirements for joining a HA team quickly changing from 'LF rank 5+++ BoA sin' to 'LF rank 5+++ <200ms boA sin' or some such.

Australians (amongst others) already get the short end of the stick with higher-than-average pings, I'd hate to see something like this misused as a method of determining suitability for groups.

Of course this is quite a grim take but the first thing that came to mind. Perhaps, if the necessity here is just to indicate when a team member is experiencing a lag spike, to show some kind of indicator beside their name when their ping exceeds something substantial (1000ms perhaps?).
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